Saturday, January 24, 2026

Super Mario Land 2 - Review

 The gold standard when it came to portable Mario Games, for what had to be several decades, with short worlds and short levels but such a variety and multiple different locations, everything from a Graveyard to outer space, Under the Sea to within a robot climbing to the head of said robot, all of which trying to get the six medallions to the locked door to Mario's Castle (Which apparently explains why he is no longer allowed to have any more, and ends up living with Luigi for every other game that we see him in), and fight to get the castle back from the hands of the (newly introduced) Wario, and right from the beginning, Wario is a one of a kind villain, where even though he shows up at the end, seeing him use Mario's powerups must have shocked so many kids back in the day, and his alterations to Mario's castle make it one of the hardest in the series.

All within a Game Boy cart.
Are we sure this is in the same series as Daisy's introduction?

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